for the good old, indisputably best Civilization IV, which after years of abstinence I fall for like an old, incomparable lover, as if there had never been a time when I was unfaithful and played something else. Welcome to the Kinky Gaming, whatever I've come up with for all the kinky gamers out there.
I'm counting on you, sweet girl, smart sexy boy, but actually our aim is not yet so clearly defined, lots of playing with lots of fun in the eyes, being sexy will probably come naturally. And if you deal with things so detached, everything quickly becomes what it is:
A huge, colorful, diverse game
And in all of this, it is of course a sunny pleasure to test, modify, code, design, development is so kinky. Who only wants to sleep with consumers? Things usually only get sensual on campus. Would you want to love the person who queues up for days or the person he queues up for, honestly. If you're standing in line yourself, what then?
Yes, it's just a metaphor, don't make such a fuss.
But that's another story and will be told in another blog. This one is about pleasure, at least now, and the imagination. The imagination creates pleasure. Of course, it needs a really docile and complex partner, someone who is similar and brings as few bugs as possible as annoying accessories along for the ride.
Because if someone starts out as an idiot and starts playing responsively, then they will finish playing as an idiot. You only learn lessons when you see them. But games are so much more than we realize, they are our most natural and intensive education, it's amazing how we have managed to reduce this factor as much as possible, as if we had started a competition a few thousand years ago about how not to do something.
The fact that we have developed so much in a digital space that spreads in waves and with which we can interact digitally and via waves, for example to write about games, it's amazing, what would we have become without all that crap. What are we becoming now?
Gamers, gamers again, look at these little monkeys and you will understand.
I'm afraid that anything that has anything to do with sex will be one of my most successful projects - sex sells and all that. Unfortunately, the teaching job is easier to do half-naked and clean-shaven.
I am (and you, thinker too) a gamer through and through, but without letting the rest of my personality shrink.
And Civilization was there for that in all the glory of this unique series, which succeeds in being more educated than my history professors are capable of planting, Holy Thc, Godfather Sid Meier, what was created here is, despite some almost embarrassing standards of blind spots and programming limitations including a lack of will to change, i.e. evolution in a game that is actually about evolution, a unique masterpiece that many generations will talk shop about.
A classic that is as timeless as something so young and modern can be. I still remember my first contact with , the many breathless, excited weeks of binging, just the two of us in a strange, never-ending flow. Yes, I had an exciting, hot girlfriend at the same time, she liked it and she became addicted to the game too.
May the appreciation of all this never end and I will rejoice many times over for what this little piece of happiness deserves.
Yes, where was it for me? Well, not only because I'm returning to the best and most finely edited part of the series after a few years of abstinence, I'm also using something that can be understood with tears of joy in my heart as the perfection of human creativity, a mod that conveys better than any wet dream what is possible if you want it.
In its modifiability, standards were set and values were broken, which only makes the series more worthy of admiration and fills us with gratitude. In its modifiability lies the true power to allow us to consider marriage rather than an affair.
You have to
Don't waste time on the next game, you can simply move something around, change something or go to a big party, endless fun as we swing through the mod universe as if there had never been any others before.
I'm purring through the article, I like this almost open source modding that allows us to create so many new wonders, I like the freedom that the programmers granted their community, this jealousy-free togetherness that should be a model for others, everywhere, not just in the gaming industry.
What in
12 years of modding
What Civ IV, released in 2005, has now become is hard to put into words. Someone takes me by the hand and fulfills my most breathless wishes, although I could still introduce, sorry, think of a few more, insatiability is a heartfelt curse.
But Rise of Mankind, A new Dawn is close to making me happy, in the long term, and without having to worry about the fact that there is a fifth, usefully updated (I notice how close update is to date, dates are also very useful in long-term relationships) and sixth part. I don't need a new girlfriend, I have the best in the world. And she has made herself even prettier for me than ever before.
And she forgives me for my time with Skyrim, GTA and some other silky summer loves, barely downloaded - which takes an hour considering the size of the mod - this miracle of communal development is back for me.
A little crashing and a little fear of the endgame, but that's how it's always been and you forgive a lot if you really love, and isn't the journey the destination? And these setting options make me cry with happiness and I'm looking for other mods that might be even more cool and compatible.
I want to wait until the evening is over and then start a new game just to enjoy the advanced start with 100,000 points on a gigantic map of the world for four or five rounds. That's all I want, a round should last a year in multiplayer, we should program a kind of real civilization, er, mod, where you play a day of history every day, maybe just on a kind of parallel earth, but more about that another time, because playing is just so nice.
And Rise of Mankind is the essence of what is possible when you add passion to something good, and don't stifle the joy of development with too many rules and possessiveness.
Civilization IV has matured a lot, and the ever-decreasing interest in playing the original for more than a little bit shows the quality of what the community has created. Many thanks to the many heroes involved, Kinky Gaming will be approaching many of them with appreciation.
We all deserve more and, above all, better twitching.
And the thing with imagination, like role-playing games, is possible, wonderful, exuberant, seamlessly diverse and beautiful.
And I can crawl into every single unit if I want, yes, there should be a mod that makes some micro-actions more appealing, I would like to roam through a palace, control everything in 3D by managing some interactions like diplomacy in a cool VR way, or later in an office, oval if possible, the Monica Lewinsky mod comes to mind.
But in the meantime, a relaxing slow play is enough for me in the midst of my chaos, I lead the Incas through a subtropical version of Gaia, from the year 6000 BC, and I'm annoyed that this revolution mod merged into The New Dawn is actually tearing apart my beautiful despotic little kingdom, my Maccu Piccu is on a rocky island and I have Hannibal and his successors as neighbors, and a lot of work is put into seafaring.
In the long term, I want to establish a trading empire. Let's see how feasible this is given the aggressive atmosphere around me.